Archive

Archive of : Small Update

Landscape Texture Improvements

Hello there, “Kept you waiting huh?” like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing...

Dev Blog #10: To A Happy And Epic New Year In ‘17

Hello Fans, You didn’t think we’d begin the 2017 in a prolonged silence, did you? Because I assure you, we have a lot in store. But first, we want to address the elephant in the room: yes, we’ve been quiet throughout most of summer and fall 2016. While some...

Dev Blog #6: Animation

Hello there, Dan Lenartowicz here (aka MEB). For those who don’t already know me, I’m the Technical Lead for Epoch Games, which basically means I oversee and fettle everything behind-the-scenes. I also dabble a bit with animation and modelling but we don’t speak about that too often, however today we...

Dev Blog #2

Hey, all!   I’m Ruo Yu Chen, our Concept Art Lead. Today I’m here to talk a little bit about Bordrima, a town in Thenodar that we’re currently working on.   Thenodar, as a kingdom and culture, is rather more similar to traditional medieval countries that we’re all familiar...