News

Houdini Procedural Tunnel Tool

Welcome back, it’s been a month since a lot has happened in our development, and we would like to show it off to you! Recently we had a conversation with Ben Kelly one of our “Level Designer” who created this awesome tunnel creation tool to help ease workflow. Let’s...

Landscape Texture Improvements

Hello there, “Kept you waiting huh?” like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing...

Thenodarian Fashion Show !

Hello, all you soldiers of Thenodar! Today I, your “captain,” will be showing off our latest in combative fashion (work in progress) Give a round of applause to our wonderful crafter of these clothes (Dennis Zvegincev, aka BGS), look how the colors match our Thenodar banner, our Pride! We...

Thenodar Lindworm, from Concept to Model

Good Day All, I hoped you enjoyed the week of November 25th, whatever you may have been doing. That being said we are back with another update to reintroduce to you to our scaly friend the Thenodar Lindworm in 3d! As a refresher, this is what they looked like...

Dev Blog #12: Concept Art To Model

We 1st introduced you all to Bordrand’s Face back in 2014. During that time we’ve been hard at work bringing what was once just a set of eyes blinking at you to an almost completed Bordrand Head. The Concept was by Chester Carr (Chestman) 2016 Was a busy year for...

All Your Farming Needs Here!

Good Afternoon! It’s been a couple of months since our last update and we’re glad to see you’re still here. Today we’re showing off our tools of the trade, our farming equipment. We have here a Pitchfork, Rake, Spade, Hoe, and Shovel used by many of our villagers to...