Archive

Archive of : Monthly Blog Post

Landscape Texture Improvements

Hello there, “Kept you waiting huh?” like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing...

Dev Blog #5: Timed Quests

Hello this is Matt again, Co-leader of Epoch Games. Quests are certainly important in RPGs, and at Epoch Games, we’ve been thinking a lot about them. In The Lays of Althas: Sundered Order, we want the player to have a wide variety of quests. For this post, let’s talk...

Dev Blog #4: Conversation Editor

Hello there! I’m Dennis Soemers, currently the Lead Programmer at Epoch Games. Apart from implementing features for the actual gameplay, we also work on extending the Unreal Editor by adding new, user-friendly tools specifically for our game. Today I’m going to give you a sneak peek at our Conversation...

Epoch Games Blog

Hello all! We’ve been rather busy over the past few months sorting out our pre-production organisation, and have slowly started to transition into full-blown production. We have also appointed a new PR manager who will be dealing with our new finished blog site, Twitter, Facebook and Moddb, I’m...