Archive of : Dev Blog

Dev Blog #5: Timed Quests

Hello this is Matt again, Co-leader of Epoch Games. Quests are certainly important in RPGs, and at Epoch Games, we’ve been thinking a lot about them. In The Lays of Althas: Sundered Order, we want the player to have a wide variety of quests. For this post, let’s talk...

Dev Blog #4: Conversation Editor

Hello there! I’m Dennis Soemers, currently the Lead Programmer at Epoch Games. Apart from implementing features for the actual gameplay, we also work on extending the Unreal Editor by adding new, user-friendly tools specifically for our game. Today I’m going to give you a sneak peek at our Conversation...

Dev Blog #3 Communication is Key

The key is (undoubtedly) communication. You have people from around the world, all in different Time Zones. There are several useful tools at your disposal:

Dev Blog #2

Hey, all!   I’m Ruo Yu Chen, our Concept Art Lead. Today I’m here to talk a little bit about Bordrima, a town in Thenodar that we’re currently working on.   Thenodar, as a kingdom and culture, is rather more similar to traditional medieval countries that we’re all familiar...