{"id":580,"date":"2020-02-14T02:42:15","date_gmt":"2020-02-14T02:42:15","guid":{"rendered":"http:\/\/epochgames.co.uk\/wordpress\/?p=580"},"modified":"2020-02-14T02:42:15","modified_gmt":"2020-02-14T02:42:15","slug":"landscape-texture-improvements","status":"publish","type":"post","link":"https:\/\/epochgames.co.uk\/wordpress\/2020\/02\/14\/landscape-texture-improvements\/","title":{"rendered":"Landscape Texture Improvements"},"content":{"rendered":"<p>Hello there, \u201cKept you waiting huh?\u201d like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to be done. One of the projects was an overhaul to the shaders used in the game.<\/p>\n<p>&nbsp;&nbsp; <a href=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/6-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-586\" src=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/6-300x163.jpg\" alt=\"\" width=\"300\" height=\"163\" data-id=\"586\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/6-300x163.jpg 300w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/6-1024x556.jpg 1024w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/6-768x417.jpg 768w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/6-1536x834.jpg 1536w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/6-2048x1112.jpg 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>This is just a test map but I got to talk our \u201cEnvironment Artist\u201d Kevin Eriksen created the shaders he stated \u201cI created the old shader 3 or so years ago, and it just doesn&#8217;t live up to modern standards of performance and graphical fidelity. This time around I&#8217;ve focused a lot more on the looks and the underlying mechanics, resulting in a far more robust material with more than double the performance gain.<\/p>\n<p><a href=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/5-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-585\" src=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/5-300x163.jpg\" alt=\"\" width=\"300\" height=\"163\" data-id=\"585\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/5-300x163.jpg 300w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/5-1024x556.jpg 1024w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/5-768x417.jpg 768w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/5-1536x834.jpg 1536w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/5-2048x1112.jpg 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>When also asked a simplified explanation he said&nbsp;If we compare the looks of the landscape to a car, the shader would be the parts under the hood making the car run&nbsp;,&nbsp;So old material = ugly old car that runs bad.\u201d Well I guess from the photos our \u201ccar\u201d is running like new!<\/p>\n<p><a href=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/4-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-584\" src=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/4-300x163.jpg\" alt=\"\" width=\"300\" height=\"163\" data-id=\"584\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/4-300x163.jpg 300w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/4-1024x556.jpg 1024w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/4-768x417.jpg 768w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/4-1536x834.jpg 1536w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/4-2048x1112.jpg 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>He ended by saying, \u201dNot only has the terrain shader been completely re-done, but I&#8217;ve also redone all the textures &#8211; and I&#8217;m currently working on new shaders for all foliage and other &#8220;natural&#8221;assets.\u201d<\/p>\n<p><a href=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/3-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-583\" src=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/3-300x163.jpg\" alt=\"\" width=\"300\" height=\"163\" data-id=\"583\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/3-300x163.jpg 300w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/3-1024x556.jpg 1024w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/3-768x417.jpg 768w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/3-1536x834.jpg 1536w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/3-2048x1112.jpg 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/2-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-582\" src=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/2-300x163.jpg\" alt=\"\" width=\"300\" height=\"163\" data-id=\"582\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/2-300x163.jpg 300w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/2-1024x556.jpg 1024w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/2-768x417.jpg 768w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/2-1536x834.jpg 1536w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/2-2048x1112.jpg 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/1-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-581\" src=\"http:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/1-300x163.jpg\" alt=\"\" width=\"300\" height=\"163\" data-id=\"581\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/1-300x163.jpg 300w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/1-1024x556.jpg 1024w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/1-768x417.jpg 768w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/1-1536x834.jpg 1536w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2020\/02\/1-2048x1112.jpg 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>We wanted to start the year showing you all something great, it just took a little time. Thank you all for being patient with us and see you all here again in two weeks with another update.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello there, \u201cKept you waiting huh?\u201d like a certain stealth game, we were missing for a while. Although we never stopped working, as in this year we gear up get even more done. We apologize for being gone so long, there was just a lot of shuffling and reorganizing behind the scene that needed to&hellip;&nbsp;<a href=\"https:\/\/epochgames.co.uk\/wordpress\/2020\/02\/14\/landscape-texture-improvements\/\" class=\"\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Landscape Texture Improvements<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","ngg_post_thumbnail":0,"footnotes":""},"categories":[23,9,10],"tags":[],"_links":{"self":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts\/580"}],"collection":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/comments?post=580"}],"version-history":[{"count":1,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts\/580\/revisions"}],"predecessor-version":[{"id":587,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts\/580\/revisions\/587"}],"wp:attachment":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/media?parent=580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/categories?post=580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/tags?post=580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}