{"id":403,"date":"2015-07-28T07:30:04","date_gmt":"2015-07-28T06:30:04","guid":{"rendered":"http:\/\/epochgames.co.uk\/?p=403"},"modified":"2015-07-28T07:31:22","modified_gmt":"2015-07-28T06:31:22","slug":"dev-blog-5","status":"publish","type":"post","link":"https:\/\/epochgames.co.uk\/wordpress\/2015\/07\/28\/dev-blog-5\/","title":{"rendered":"Dev Blog #5: Timed Quests"},"content":{"rendered":"<p>Hello this is Matt again, Co-leader of Epoch Games. Quests are certainly important in RPGs, and at Epoch Games, we\u2019ve been thinking a lot about them. In The Lays of Althas: Sundered Order, we want the player to have a wide variety of quests. For this post, let\u2019s talk about a specific kind that you will likely see a lot of in Althas: the Timed Quest.<\/p>\n<p>You are probably familiar with them. In most timed quests, upon the moment of acceptance, you will essentially get a stopwatch at the top of your GUI telling you that \u201cHey, you got this amount of time to complete this quest.\u201d Sometimes it helps add a little challenge, sometimes it can be an annoyance. Some may like them, others may not.<\/p>\n<p>&nbsp;<\/p>\n<p>Why would I be seeing a lot of Timed Quests? In Althas, we want time to be important. We are developing a date and time system, like in many games. In Althas, however, events will pass (whether you are there to witness them or not). The world does not revolve around the player, the player must learn to revolve around the world. We want our Quests to follow this same mantra.<\/p>\n<p>What\u2019s so original about Timed Quests? Consider the following situation: you just entered a town and see a man brushing past a woman. She stops for a second. &#8220;Guards, guards! My coinpurse, its been stolen!&#8221; The man near her is now running. The woman tries to run after him, but stops as she realizes he\u2019s too fast for her. You see no guards nearby.<\/p>\n<p>And right here, a quest has started. No prompts, no timer, no adding to a quest log. You have only a second or two to react if you want to catch this pickpocket. Here are a few thoughts I expect some of you are thinking.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Is this really a quest, or is it simply an event I\u2019m supposed to witness?<\/b><\/p>\n<p>My answer: could be either, you don\u2019t know. Maybe the guards will catch this pickpocket without your intervention? Maybe he\u2019s impossible to catch? Maybe it really is up to you, and you alone, to catch him? We want quests in Althas to contain <span style=\"text-decoration: underline;\"><b>Uncertainty<\/b><\/span>.<\/p>\n<p>For all you know, getting this woman\u2019s coinpurse back could be a quest hook to a whole adventure of defeating a hive of thieves. Or maybe it&#8217;s just an isolated incident. You don\u2019t know unless you pursue further.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Is it worth pursuing this pickpocket?<\/b><\/p>\n<p>Could be, could not be. The pickpocket could be working alone, or he could have a whole gang willing to come to his back, ready to jump you. Like real life, we can\u2019t always be certain how dangerous a situation is (especially when there aren\u2019t any difficulty indicators telling you such).<\/p>\n<p>It could also very well be that you have a more important quest to complete, like sending an urgent message to the town guards about a possible attack upon the town. Its at this point you must make the call \u201cWhich is more important? Getting this woman\u2019s money back, or possibly saving several lives by getting this message to the town guard a few minutes sooner?\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><b>Maybe I can come back to this quest later, after I do more important things?<\/b><\/p>\n<p>Yes, that important message to the town guards. After I hand over the message, I\u2019ll have time then \u2026 won\u2019t I? In Althas, you probably shouldn\u2019t expect a second chance with most Timed Quests. We want some quests in Althas to contain <span style=\"text-decoration: underline;\"><b>Urgency<\/b><\/span>, especially when you have no way of knowing how long you have until you\u2019ve failed.<\/p>\n<p>In fact, who says this \u201cTimed Quest\u201d ends when you\u2019ve lost sight of the pickpocket? Who says you couldn\u2019t run into him the next day, spending the woman\u2019s money in a store? Don\u2019t expect to see a large notification telling you when you\u2019ve officially failed a quest.<\/p>\n<p>&nbsp;<\/p>\n<p><b>What can I get out of helping this woman?<\/b><\/p>\n<p>You have no real way of knowing your reward for this little quest, do you? Maybe she\u2019s rich, and will reward you handsomely with a modest amount of her money? Maybe she\u2019s poor and won\u2019t reward you with anymore than a single copper piece. Maybe there is no reward, and the woman and the pickpocket are in this together in order to trap you? Again, you can\u2019t know for sure.<\/p>\n<p>Who knows? Maybe she really doesn\u2019t deserve this money. Maybe you\u2019d gain more from her money then she would. Who says that stealing from a thief is wrong? Let\u2019s just hope the guards don\u2019t become wise to your greed.<\/p>\n<p>&nbsp;<\/p>\n<p>That\u2019s just one example of a Timed Quest. You may see them in other flavors: Timed Quests that don\u2019t start until you\u2019ve accepted them (perhaps a race), Timed Quests that can only occur on a certain date\/time (think of an event during a holiday), and more. This isn\u2019t to say you can\u2019t expect Untimed Quests either (perhaps a collector is willing to buy various unique coins you may find in your adventure), or quests of a more \u201cepic\u201d nature. We want to create wide variety of quests of all kinds.<br \/>\nI could certainly talk more about Quests, but I\u2019ll leave it here for now. I suppose what you can come away from this is knowing that we want to add both Urgency and Uncertainty into Althas.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello this is Matt again, Co-leader of Epoch Games. Quests are certainly important in RPGs, and at Epoch Games, we\u2019ve been thinking a lot about them. In The Lays of Althas: Sundered Order, we want the player to have a wide variety of quests. For this post, let\u2019s talk about a specific kind that you&hellip;&nbsp;<a href=\"https:\/\/epochgames.co.uk\/wordpress\/2015\/07\/28\/dev-blog-5\/\" class=\"\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Dev Blog #5: Timed Quests<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","ngg_post_thumbnail":0,"footnotes":""},"categories":[23,24,9],"tags":[],"_links":{"self":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts\/403"}],"collection":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/comments?post=403"}],"version-history":[{"count":1,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts\/403\/revisions"}],"predecessor-version":[{"id":404,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/posts\/403\/revisions\/404"}],"wp:attachment":[{"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/media?parent=403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/categories?post=403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/epochgames.co.uk\/wordpress\/wp-json\/wp\/v2\/tags?post=403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}