{"id":375,"date":"2015-06-24T23:32:36","date_gmt":"2015-06-24T22:32:36","guid":{"rendered":"http:\/\/epochgames.co.uk\/?p=375"},"modified":"2015-06-24T23:33:21","modified_gmt":"2015-06-24T22:33:21","slug":"dev-blog-2","status":"publish","type":"post","link":"https:\/\/epochgames.co.uk\/wordpress\/2015\/06\/24\/dev-blog-2\/","title":{"rendered":"Dev Blog #2"},"content":{"rendered":"<p><span style=\"font-size: 10pt;\">Hey, all!<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 10pt;\">I\u2019m Ruo Yu Chen, our Concept Art Lead. Today I\u2019m here to talk a little bit about Bordrima, a town in Thenodar that we\u2019re currently working on.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 10pt;\">Thenodar, as a kingdom and culture, is rather more similar to traditional medieval countries that we\u2019re all familiar with. As such, the direction we\u2019re taking with the designs is go to for a more realistic and practical approach.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Guard_House_Finnal.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-376\" src=\"http:\/\/www.epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Guard_House_Finnal.jpg\" alt=\"Guard_House_Finnal\" width=\"1000\" height=\"830\" data-id=\"376\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Guard_House_Finnal.jpg 1000w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Guard_House_Finnal-300x249.jpg 300w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 10pt;\">Bordrima, being on the outskirts of Thenodar, is a smaller and rather secluded town. We\u2019ve designed the buildings to fit with that theme &#8211; houses are sturdy and mostly built from wood, and are simple, unlike the ornate art of the Anointed Kingdoms.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/BuildingsLow.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-377\" src=\"http:\/\/www.epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/BuildingsLow.jpg\" alt=\"BuildingsLow\" width=\"1000\" height=\"723\" data-id=\"377\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/BuildingsLow.jpg 1000w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/BuildingsLow-300x217.jpg 300w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 10pt;\">Despite our attention to realism in design, we still want to make the world interesting to look at! At such, we\u2019ve paid attention to verticality and segmentation in architecture &#8211; this is perhaps most evident in the Inn concept piece displayed in this post. Perhaps a traditional medieval tavern would have simply been a big blocky structure, but that wouldn\u2019t be as interesting to look at and explore!<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Inn_Final.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-378\" src=\"http:\/\/www.epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Inn_Final.jpg\" alt=\"Inn_Final\" width=\"1000\" height=\"696\" data-id=\"378\" srcset=\"https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Inn_Final.jpg 1000w, https:\/\/epochgames.co.uk\/wordpress\/wp-content\/uploads\/2015\/06\/Inn_Final-300x209.jpg 300w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 10pt;\">In short, we want to make our world interesting, but believable. No insane, gravity-defying towers, but no endless rows of boring wooden shacks, either; we strive to strike a good balance between the two. Hopefully, we\u2019ll put out more of these posts and you can see our design work in (relative) action!<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey, all! &nbsp; I\u2019m Ruo Yu Chen, our Concept Art Lead. Today I\u2019m here to talk a little bit about Bordrima, a town in Thenodar that we\u2019re currently working on. &nbsp; Thenodar, as a kingdom and culture, is rather more similar to traditional medieval countries that we\u2019re all familiar with. As such, the direction we\u2019re&hellip;&nbsp;<a href=\"https:\/\/epochgames.co.uk\/wordpress\/2015\/06\/24\/dev-blog-2\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Dev Blog #2<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","ngg_post_thumbnail":0,"footnotes":""},"categories":[23,4,10],"tags":[],"class_list":["post-375","post","type-post","status-publish","format-standard","hentry","category-dev-blog","category-newspost","category-small-update"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Hey, all! 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As such, the direction we\u2019re\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"EpochGames\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/epochgames.co.uk\/wordpress\/2015\/06\/24\/dev-blog-2\/\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.4\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Epoch Games | The online development team behind The Lays of Althas: Sundered Order\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Dev Blog #2 | Epoch Games\" \/>\n\t\t<meta property=\"og:description\" content=\"Hey, all! I\u2019m Ruo Yu Chen, our Concept Art Lead. Today I\u2019m here to talk a little bit about Bordrima, a town in Thenodar that we\u2019re currently working on. 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