Difference between revisions of "SO:Combat System"

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(Melee Weapon Blocks)
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| '''Lower Left Block''' || Mouse Movement Down-Left + RMB (hold) || Blocks '''Lower Left Swings'''
 
| '''Lower Left Block''' || Mouse Movement Down-Left + RMB (hold) || Blocks '''Lower Left Swings'''
 
|-
 
|-
| '''Block in Front''' || Mouse Movement Center + RMB (hold) || Block '''Thrust'''
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| '''Block in Front''' || Mouse Movement Center + RMB (hold) || Blocks '''Thrusts'''
 
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Revision as of 20:59, 4 August 2020

The Combat System will explain how the combat in The Lays of Althas: Sundered Order works.

Player: Foot Combat Controls

These are the currently planned Combat Controls we want for the Player Character:

Melee Controls

Lock-On Control System

These are the combat controls planned for locking onto a target, and then the Combat Controls once locked on.

Action Control Notes
Lock On/Off Target MMB Click When not Locked On, click MMB once to Lock On to nearest target. When Locked On, click MMB once to Lock Off target.
Currently, clicking MMB several times in a row did freeze the Demo, caused a Fatal Error pop-up and crashed the Demo.
Being able to click MMB when a target wasn’t near allowed the reticle to come up, which allowed me to perform attacks. Still has the crazy camera swinging issue. If we want this feature, I think we need for camera swinging to slow down a lot (this will only be for if you aren’t locked onto a target).
Switch to Right Target Q When Locked On, switch to right-most target
Switch to Left Target E When Locked On, switch to left-most target

Melee Weapon Attacks

Action Control Notes
Overhead Swing Mouse Movement Up + LMB (click)
Upper Right Swing Mouse Movement Up-Right + LMB (click)
Lower Right Swing Mouse Movement Down-Right + LMB (click)
Upper Left Swing Mouse Movement Up-Left + LMB (click)
Lower Left Swing Mouse Movement Down-Left + LMB (click)
Thrust Mouse Movement Center + LMB (click)

Melee Weapon Blocks

Blocking: You hold to block in a direction, and release to let go of holding the shield up

Action Control Notes
Overhead Block Mouse Movement Up + RMB (hold) Blocks Overhead Swings
Upper Right Block Mouse Movement Up-Right + RMB (hold) Blocks Upper Right Swings
Lower Right Block Mouse Movement Down-Right + RMB (hold) Blocks Lower Right Swings
Upper Left Block Mouse Movement Up-Left + RMB (hold) Blocks Upper Left Swings
Lower Left Block Mouse Movement Down-Left + RMB (hold) Blocks Lower Left Swings
Block in Front Mouse Movement Center + RMB (hold) Blocks Thrusts

Locked Camera Control System

These are the combat controls planned for when you do not want to Lock-On to a target (in which you will need to Lock the Camera), and then the Combat Controls once the camera is locked.

Camera Lock

Action Control Notes
Lock Camera
(for Weapon Attacks)
LMB (hold) To Lock Camera, hold LMB.
Unlock Camera
(for Weapon Attacks)
LMB (release) To Unlock Camera, let go LMB.
Lock Camera
(for Weapon Blocks)
RMB (hold) To Lock Camera, hold RMB. Blocks once per action.
Unlock Camera
(for Weapon Blocks)
RMB (release) To Unlock Camera, let go RMB.

Melee Weapon Attacks

Action Control Notes
Overhead Swing LMB (hold) + Mouse Movement Up
Upper Right Weapon Swing LMB (hold) + Mouse Movement Up-Right
Lower Right Weapon Swing LMB (hold) + Mouse Movement Down-Right
Upper Left Weapon Swing LMB (hold) + Mouse Movement Up-Left
Lower Left Weapon Swing LMB (hold) + Mouse Movement Down-Left
Thrust LMB (hold) + Mouse Movement Center

Melee Weapon Blocks

You hold to block in a direction, and release to let go of holding the Weapon or Shield up.

Action Control Notes
Overhead Block RMB (hold) + Mouse Movement Up Blocks Overhead Swings
Upper Right Block RMB (hold) + Mouse Movement Up-Right Blocks Upper Right Swings
Lower Right Block RMB (hold) + Mouse Movement Down-Right Blocks Lower Right Swings
Upper Left Block RMB (hold) + Mouse Movement Up-Left Blocks Upper Left Swings
Lower Left Block RMB (hold) + Mouse Movement Down-Left Blocks Lower Left Swings
Block in Front RMB (hold) + Mouse Movement Center Blocks Thrusts

Ranged Controls

Shooting Controls

[WIP]

Throwing Controls

[WIP]

Player: Mounted Combat Controls

Melee Controls

[WIP]

Ranged Controls

Shooting Controls

[WIP]

Throwing Controls

[WIP]

NPC Combat AI

[WIP]

The Combat System will explain how the combat in The Lays of Althas: Sundered Order works.

Player: Foot Combat Controls

These are the currently planned Combat Controls we want for the Player Character:

Melee Controls

Lock-On Control System

These are the combat controls planned for locking onto a target, and then the Combat Controls once locked on.

Action Control Notes
Lock On/Off Target MMB Click When not Locked On, click MMB once to Lock On to nearest target. When Locked On, click MMB once to Lock Off target.
Currently, clicking MMB several times in a row did freeze the Demo, caused a Fatal Error pop-up and crashed the Demo.
Being able to click MMB when a target wasn’t near allowed the reticle to come up, which allowed me to perform attacks. Still has the crazy camera swinging issue. If we want this feature, I think we need for camera swinging to slow down a lot (this will only be for if you aren’t locked onto a target).
Switch to Right Target Q When Locked On, switch to right-most target
Switch to Left Target E When Locked On, switch to left-most target

Melee Weapon Attacks

Action Control Notes
Overhead Swing Mouse Movement Up + LMB (click)
Upper Right Swing Mouse Movement Up-Right + LMB (click)
Lower Right Swing Mouse Movement Down-Right + LMB (click)
Upper Left Swing Mouse Movement Up-Left + LMB (click)
Lower Left Swing Mouse Movement Down-Left + LMB (click)
Thrust Mouse Movement Center + LMB (click)

Melee Weapon Blocks

Blocking: You hold to block in a direction, and release to let go of holding the shield up

Action Control Notes
Overhead Block Mouse Movement Up + RMB (hold) Blocks Overhead Swings
Upper Right Block Mouse Movement Up-Right + RMB (hold) Blocks Upper Right Swings
Lower Right Block Mouse Movement Down-Right + RMB (hold) Blocks Lower Right Swings
Upper Left Block Mouse Movement Up-Left + RMB (hold) Blocks Upper Left Swings
Lower Left Block Mouse Movement Down-Left + RMB (hold) Blocks Lower Left Swings
Block in Front Mouse Movement Center + RMB (hold) Blocks Thrusts

Locked Camera Control System

These are the combat controls planned for when you do not want to Lock-On to a target (in which you will need to Lock the Camera), and then the Combat Controls once the camera is locked.

Camera Lock

Action Control Notes
Lock Camera
(for Weapon Attacks)
LMB (hold) To Lock Camera, hold LMB.
Unlock Camera
(for Weapon Attacks)
LMB (release) To Unlock Camera, let go LMB.
Lock Camera
(for Weapon Blocks)
RMB (hold) To Lock Camera, hold RMB. Blocks once per action.
Unlock Camera
(for Weapon Blocks)
RMB (release) To Unlock Camera, let go RMB.

Melee Weapon Attacks

Action Control Notes
Overhead Swing LMB (hold) + Mouse Movement Up
Upper Right Weapon Swing LMB (hold) + Mouse Movement Up-Right
Lower Right Weapon Swing LMB (hold) + Mouse Movement Down-Right
Upper Left Weapon Swing LMB (hold) + Mouse Movement Up-Left
Lower Left Weapon Swing LMB (hold) + Mouse Movement Down-Left
Thrust LMB (hold) + Mouse Movement Center

Melee Weapon Blocks

You hold to block in a direction, and release to let go of holding the Weapon or Shield up.

Action Control Notes
Overhead Block RMB (hold) + Mouse Movement Up Blocks Overhead Swings
Upper Right Block RMB (hold) + Mouse Movement Up-Right Blocks Upper Right Swings
Lower Right Block RMB (hold) + Mouse Movement Down-Right Blocks Lower Right Swings
Upper Left Block RMB (hold) + Mouse Movement Up-Left Blocks Upper Left Swings
Lower Left Block RMB (hold) + Mouse Movement Down-Left Blocks Lower Left Swings
Block in Front RMB (hold) + Mouse Movement Center Blocks Thrusts

Ranged Controls

Shooting Controls

[WIP]

Throwing Controls

[WIP]

Player: Mounted Combat Controls

Melee Controls

[WIP]

Ranged Controls

Shooting Controls

[WIP]

Throwing Controls

[WIP]

NPC Combat AI

[WIP]