Difference between revisions of "SO:Reticle"

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(Contextual Icons)
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Several icons are used to indicate contextual gameplay actions, shown in the following table:
 
Several icons are used to indicate contextual gameplay actions, shown in the following table:
 
<table border="1">
 
  <tr><th>Filename Standard</th>
 
      <th>Explanation</th></tr>
 
  <tr><td><code>SM_NameOfTheMesh_EventualAddition.uasset</code></td>
 
      <td>For Static meshes</td></tr>
 
  <tr><td><code>SK_NameOfTheMesh_EventualAddition.uasset</code></td>
 
      <td>For Skeletal meshes</td></tr>
 
</table>
 
  
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
|-
 
|-
! scope="col"|Key
+
! scope="col"|Icon
 
! scope="col"|Description
 
! scope="col"|Description
 
|-
 
|-
|<code>Shift</code> (Hold)
+
|[[File:hud_reticle_default.png]]
|While holding <code>Shift</code>, switch to '''Front Crawl'''.<br>Releasing <code>Shift</code> to go back to '''Breast Stroke'''.
+
|Default (weapon sheathed, no context)
 
|-
 
|-
|<code>Shift</code> (Hold) + <code>Up Arrow</code> (Click/Hold)
+
|[[File:hud_examine.png]]
|While '''Front Crawl''', Front Crawl Forwards
+
|Examine
 
|-
 
|-
|<code>Shift</code> (Hold) + <code>Right Arrow</code> (Click/Hold)
+
|[[File:hud_use_take.png]]
|While '''Front Crawl''', Front Crawl to the Right
+
|Use/Activate/Open
 
|-
 
|-
|<code>Shift</code> (Hold) + <code>Left Arrow</code> (Click/Hold)
+
|[[File:hud_speak.png]]
|While '''Front Crawl''', Front Crawl to the Left
+
|Talk To
 +
|-
 +
|[[File:hud_carry.png]]
 +
|Carry
 +
|-
 +
|[[File:hud_steal.png]]
 +
|Steal
 +
|-
 +
|[[File:hud_equip.png]]
 +
|Equip
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:SO:Gameplay|R]]
 
[[Category:SO:Gameplay|R]]

Revision as of 14:06, 11 June 2020

The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.

Reticle

By default the reticle is a single dot at the centre of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimise the impact on the view when no function is served.

Contextual Icons

Several icons are used to indicate contextual gameplay actions, shown in the following table:

Icon Description
Hud reticle default.png Default (weapon sheathed, no context)
Hud examine.png Examine
Hud use take.png Use/Activate/Open
Hud speak.png Talk To
Hud carry.png Carry
Hud steal.png Steal
Hud equip.png Equip

The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.

Reticle

By default the reticle is a single dot at the centre of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimise the impact on the view when no function is served.

Contextual Icons

Several icons are used to indicate contextual gameplay actions, shown in the following table:

Icon Description
Hud reticle default.png Default (weapon sheathed, no context)
Hud examine.png Examine
Hud use take.png Use/Activate/Open
Hud speak.png Talk To
Hud carry.png Carry
Hud steal.png Steal
Hud equip.png Equip