Difference between revisions of "SO:Reticle"
(Created page with "The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating con...") |
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Several icons are used to indicate contextual gameplay actions, shown in the following table: | Several icons are used to indicate contextual gameplay actions, shown in the following table: | ||
+ | |||
+ | <table border="1"> | ||
+ | <tr><th>Filename Standard</th> | ||
+ | <th>Explanation</th></tr> | ||
+ | <tr><td><code>SM_NameOfTheMesh_EventualAddition.uasset</code></td> | ||
+ | <td>For Static meshes</td></tr> | ||
+ | <tr><td><code>SK_NameOfTheMesh_EventualAddition.uasset</code></td> | ||
+ | <td>For Skeletal meshes</td></tr> | ||
+ | </table> | ||
+ | |||
+ | {| border="1" cellpadding="1" cellspacing="1" class="article-table" | ||
+ | |- | ||
+ | ! scope="col"|Key | ||
+ | ! scope="col"|Description | ||
+ | |- | ||
+ | |<code>Shift</code> (Hold) | ||
+ | |While holding <code>Shift</code>, switch to '''Front Crawl'''.<br>Releasing <code>Shift</code> to go back to '''Breast Stroke'''. | ||
+ | |- | ||
+ | |<code>Shift</code> (Hold) + <code>Up Arrow</code> (Click/Hold) | ||
+ | |While '''Front Crawl''', Front Crawl Forwards | ||
+ | |- | ||
+ | |<code>Shift</code> (Hold) + <code>Right Arrow</code> (Click/Hold) | ||
+ | |While '''Front Crawl''', Front Crawl to the Right | ||
+ | |- | ||
+ | |<code>Shift</code> (Hold) + <code>Left Arrow</code> (Click/Hold) | ||
+ | |While '''Front Crawl''', Front Crawl to the Left | ||
+ | |- | ||
+ | |} |
Revision as of 13:41, 11 June 2020
The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.
Reticle
By default the reticle is a single dot at the centre of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimise the impact on the view when no function is served.
Contextual Icons
Several icons are used to indicate contextual gameplay actions, shown in the following table:
Filename Standard | Explanation |
---|---|
SM_NameOfTheMesh_EventualAddition.uasset |
For Static meshes |
SK_NameOfTheMesh_EventualAddition.uasset |
For Skeletal meshes |
Key | Description |
---|---|
Shift (Hold)
|
While holding Shift , switch to Front Crawl.Releasing Shift to go back to Breast Stroke.
|
Shift (Hold) + Up Arrow (Click/Hold)
|
While Front Crawl, Front Crawl Forwards |
Shift (Hold) + Right Arrow (Click/Hold)
|
While Front Crawl, Front Crawl to the Right |
Shift (Hold) + Left Arrow (Click/Hold)
|
While Front Crawl, Front Crawl to the Left |