Difference between revisions of "SO:Reticle"

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(Contextual Icons)
 
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The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.
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The '''reticle''' is a marker in the centre of the screen which indicates the exact location the player is looking. The type of icon indicates available activation actions such as initiating conversation, opening a container or picking up an item.
  
= Reticle =
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= Where is the Reticle? =
 
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By default the reticle is a single dot at the center of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimize the impact on the view when no function is served.
By default the reticle is a single dot at the centre of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimise the impact on the view when no function is served.
 
  
 
= Contextual Icons =
 
= Contextual Icons =
 
 
Several icons are used to indicate contextual gameplay actions, shown in the following table:
 
Several icons are used to indicate contextual gameplay actions, shown in the following table:
  
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
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{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="text-align: center"
 
|-
 
|-
 
! scope="col"|Icon
 
! scope="col"|Icon
 
! scope="col"|Description
 
! scope="col"|Description
 
|-
 
|-
|[[File:hud_reticle_default.png|frameless]]
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|[[File:hud_reticle_default.png|100px]]
 
|Default (weapon sheathed, no context)
 
|Default (weapon sheathed, no context)
 
|-
 
|-
|[[File:hud_examine.png|frameless]]
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|[[File:hud_examine.png|100px]]
 
|Examine
 
|Examine
 
|-
 
|-
|[[File:hud_use_take.png|frameless]]
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|[[File:hud_use_take.png|100px]]
 
|Use/Activate/Open
 
|Use/Activate/Open
 
|-
 
|-
|[[File:hud_speak.png|frameless]]
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|[[File:hud_speak.png|100px]]
 
|Talk To
 
|Talk To
 
|-
 
|-
|[[File:hud_carry.png|frameless]]
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|[[File:hud_carry.png|100px]]
|Carry
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|[[SODev:Carryable_Objects|Carry]]
 
|-
 
|-
|[[File:hud_steal.png|frameless]]
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|[[File:hud_steal.png|100pxs]]
 
|Steal
 
|Steal
 
|-
 
|-
|[[File:hud_equip.png|frameless]]
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|[[File:hud_equip.png|100px]]
 
|Equip
 
|Equip
 
|-
 
|-

Latest revision as of 14:23, 11 June 2020

The reticle is a marker in the centre of the screen which indicates the exact location the player is looking. The type of icon indicates available activation actions such as initiating conversation, opening a container or picking up an item.

Where is the Reticle?

By default the reticle is a single dot at the center of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimize the impact on the view when no function is served.

Contextual Icons

Several icons are used to indicate contextual gameplay actions, shown in the following table:

Icon Description
Hud reticle default.png Default (weapon sheathed, no context)
Hud examine.png Examine
Hud use take.png Use/Activate/Open
Hud speak.png Talk To
Hud carry.png Carry
100pxs Steal
Hud equip.png Equip

The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.

Reticle

By default the reticle is a single dot at the centre of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimise the impact on the view when no function is served.

Contextual Icons

Several icons are used to indicate contextual gameplay actions, shown in the following table:

Icon Description
Hud reticle default.png Default (weapon sheathed, no context)
Hud examine.png Examine
Hud use take.png Use/Activate/Open
Hud speak.png Talk To
Hud carry.png Carry
Hud steal.png Steal
Hud equip.png Equip