Difference between revisions of "SO:NPC Class"
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− | + | An '''NPC Class''' defines an [[Category:SO:NPCs|NPC]], usually via Occupation or some stereotype to make defining NPCs in [[The Lays of Althas: Sundered Order]] easier. | |
+ | |||
+ | ==Major Characters== | ||
+ | |||
+ | '''Bordrand'''- Brother of the player. Takes the player through the tutorial of the game. | ||
+ | |||
+ | Filepath: | ||
+ | |||
+ | Content → NPC → MajorCharacters | ||
+ | |||
+ | '''Captain Daedr'''- Appears in the tutorial. | ||
+ | |||
+ | Filepath: | ||
+ | |||
+ | Content → NPC → MajorCharacters | ||
+ | |||
+ | '''Guard'''- Wanders the cities, keeping peace. | ||
+ | |||
+ | Filepath: | ||
+ | |||
+ | Content → NPC → MajorCharacters | ||
+ | |||
+ | '''Handspor'''- | ||
+ | |||
+ | Filepath: | ||
+ | |||
+ | Content → NPC → MajorCharacters | ||
+ | |||
+ | '''Theif'''- Appears just after the tutorial. Steals from the Victim and is stopped by the player. | ||
+ | |||
+ | Filepath: | ||
+ | |||
+ | Content → NPC → MajorCharacters | ||
+ | |||
+ | '''Victim-''' Gets an item stolen from them by the thief. | ||
+ | |||
+ | Filepath: | ||
+ | |||
+ | Content → NPC → MajorCharacters | ||
+ | |||
+ | '''Villager'''- | ||
+ | |||
+ | Filepath: | ||
+ | |||
+ | Content → NPC → MajorCharacters | ||
+ | |||
+ | For now, these are just ideas for NPC Classes in the game. | ||
==Job Classes== | ==Job Classes== | ||
===Crafting Jobs=== | ===Crafting Jobs=== | ||
− | + | [WIP] | |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 100px;" | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 100px;" | ||
|- | |- | ||
! scope="col"|Class | ! scope="col"|Class | ||
! scope="col"|Description | ! scope="col"|Description | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc1.html Apothecarist] | ||
+ | |Creates medicines. May sell Medicine. | ||
+ | |- | ||
+ | |[http://en.wikipedia.org/wiki/Blacksmith Blacksmith] | ||
+ | |Creates objects from wrought iron or steel through metal forging. Blacksmiths can specialize in: | ||
+ | *''Armor Smith'': More difficult to create then weapons (as they're often created for someone of a particular size). | ||
+ | *''Weapon Smith'': Can create metal-based weapons and shield. | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc3.html Bookbinder] | ||
+ | |Binds books together. (Not sure if necessary) | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc5.html Bowyer] | ||
+ | |Crafts bows/arrows. (Not sure if they should be able to craft arrows, since thats a Fletcher's job, but that may be complicating things too much) | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc4.html Brewer] | ||
+ | |Brews alcoholic beverages (ale, beer, etc). May sell Ale/Beer/etc. | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc5.html Candlemaker] | ||
+ | |Crafts/sell Candles. (Not sure if necessary) | ||
|- | |- | ||
|[http://hkcarms.tripod.com/oc5.html Carpenter] | |[http://hkcarms.tripod.com/oc5.html Carpenter] | ||
− | |Can build/repair wooden structures | + | |Can build/repair wooden structures and/or wooden furniture. |
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc5.html Cartographer] | ||
+ | |Creates/sells maps. | ||
|- | |- | ||
|[http://hkcarms.tripod.com/oc20.html Cloth Weaver] | |[http://hkcarms.tripod.com/oc20.html Cloth Weaver] | ||
− | |Can weave/repair cloth clothing and other cloth items | + | |Can weave/repair cloth clothing and other cloth items. |
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc7.html Dyer] | ||
+ | |Adds colors to various objects. (Not sure if necessary) | ||
|- | |- | ||
|Mason | |Mason | ||
− | |Can build/repair stone structures | + | |Can build/repair stone structures and/or build/repair stone items. |
|- | |- | ||
− | |[http://hkcarms.tripod.com/oc19.html | + | |[http://hkcarms.tripod.com/oc19.html Cobbler] |
− | |Can build/repair various shoes (possibly even armor boots) | + | |Can build/repair various shoes (possibly even armor boots). |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Thatcher Thatcher] | |[http://en.wikipedia.org/wiki/Thatcher Thatcher] | ||
− | |A person who thatches buildings (roofs them with reeds or straw). | + | |A person who thatches buildings (roofs them with reeds or straw). In [[Althas]], can build/repair roofs using Straw as a material. |
|} | |} | ||
− | |||
===Food Jobs=== | ===Food Jobs=== | ||
− | + | [WIP] | |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 100px;" | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 100px;" | ||
|- | |- | ||
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|- | |- | ||
|[http://hkcarms.tripod.com/oc6.html Cook] | |[http://hkcarms.tripod.com/oc6.html Cook] | ||
− | |Can cook various foods | + | |Can cook various foods. |
|- | |- | ||
|[http://hkcarms.tripod.com/oc8.html Farmer] | |[http://hkcarms.tripod.com/oc8.html Farmer] | ||
Line 45: | Line 116: | ||
*''Vegetable Farmer'': Harvests from Vegetable Farm; Sells Vegetables | *''Vegetable Farmer'': Harvests from Vegetable Farm; Sells Vegetables | ||
*''Wheat Farmer'': Harvests Wheat; Sells Wheat | *''Wheat Farmer'': Harvests Wheat; Sells Wheat | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Hunter/Gather Jobs=== | ||
+ | [WIP] | ||
+ | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 100px;" | ||
+ | |- | ||
+ | ! scope="col"|Class | ||
+ | ! scope="col"|Description | ||
|- | |- | ||
|[http://hkcarms.tripod.com/oc8.html Fisherman] | |[http://hkcarms.tripod.com/oc8.html Fisherman] | ||
Line 51: | Line 131: | ||
|[http://hkcarms.tripod.com/oc11.html Hunter] | |[http://hkcarms.tripod.com/oc11.html Hunter] | ||
|Hunts various wildlife; Sells dead animals (as food, the skins, leather, etc). | |Hunts various wildlife; Sells dead animals (as food, the skins, leather, etc). | ||
+ | |- | ||
+ | |Lumberer | ||
+ | | | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc14.html Miner] | ||
+ | | | ||
|} | |} | ||
+ | |||
+ | |||
+ | ===Specialty Jobs=== | ||
+ | These NPC Classes vary widely in skill and utility. [WIP] | ||
+ | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 100px;" | ||
+ | |- | ||
+ | ! scope="col"|Class | ||
+ | ! scope="col"|Description | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc1.html Architect] | ||
+ | |Plans settlement layouts. | ||
+ | |- | ||
+ | |[http://hkcarms.tripod.com/oc7.html Engineer] | ||
+ | |Essential in building bridges and/or siege engines. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | [WIP] | ||
+ | |||
+ | ==Debugging NPCs== | ||
+ | |||
+ | NPCs are controlled by data only Blueprints. This means that by clicking on them, all of their data values can be exposed. All of their aspects, abilities, and items can be controlled in their BPs. All implemented NPCs Blueprints can be found in the Major Character section above. | ||
+ | |||
+ | ==Links== | ||
+ | *[http://hkcarms.tripod.com/occ.html Medieval Occupations] |
Latest revision as of 20:09, 30 January 2021
An NPC Class defines an, usually via Occupation or some stereotype to make defining NPCs in The Lays of Althas: Sundered Order easier.
Contents
Major Characters
Bordrand- Brother of the player. Takes the player through the tutorial of the game.
Filepath:
Content → NPC → MajorCharacters
Captain Daedr- Appears in the tutorial.
Filepath:
Content → NPC → MajorCharacters
Guard- Wanders the cities, keeping peace.
Filepath:
Content → NPC → MajorCharacters
Handspor-
Filepath:
Content → NPC → MajorCharacters
Theif- Appears just after the tutorial. Steals from the Victim and is stopped by the player.
Filepath:
Content → NPC → MajorCharacters
Victim- Gets an item stolen from them by the thief.
Filepath:
Content → NPC → MajorCharacters
Villager-
Filepath:
Content → NPC → MajorCharacters
For now, these are just ideas for NPC Classes in the game.
Job Classes
Crafting Jobs
[WIP]
Class | Description |
---|---|
Apothecarist | Creates medicines. May sell Medicine. |
Blacksmith | Creates objects from wrought iron or steel through metal forging. Blacksmiths can specialize in:
|
Bookbinder | Binds books together. (Not sure if necessary) |
Bowyer | Crafts bows/arrows. (Not sure if they should be able to craft arrows, since thats a Fletcher's job, but that may be complicating things too much) |
Brewer | Brews alcoholic beverages (ale, beer, etc). May sell Ale/Beer/etc. |
Candlemaker | Crafts/sell Candles. (Not sure if necessary) |
Carpenter | Can build/repair wooden structures and/or wooden furniture. |
Cartographer | Creates/sells maps. |
Cloth Weaver | Can weave/repair cloth clothing and other cloth items. |
Dyer | Adds colors to various objects. (Not sure if necessary) |
Mason | Can build/repair stone structures and/or build/repair stone items. |
Cobbler | Can build/repair various shoes (possibly even armor boots). |
Thatcher | A person who thatches buildings (roofs them with reeds or straw). In Althas, can build/repair roofs using Straw as a material. |
Food Jobs
[WIP]
Class | Description |
---|---|
Baker | Bakes various products using Grain. |
Cook | Can cook various foods. |
Farmer |
|
Hunter/Gather Jobs
[WIP]
Class | Description |
---|---|
Fisherman | Hunts fish (using either a Fishing Rod, Spear, or Net). |
Hunter | Hunts various wildlife; Sells dead animals (as food, the skins, leather, etc). |
Lumberer | |
Miner |
Specialty Jobs
These NPC Classes vary widely in skill and utility. [WIP]
Class | Description |
---|---|
Architect | Plans settlement layouts. |
Engineer | Essential in building bridges and/or siege engines. |
[WIP]
Debugging NPCs
NPCs are controlled by data only Blueprints. This means that by clicking on them, all of their data values can be exposed. All of their aspects, abilities, and items can be controlled in their BPs. All implemented NPCs Blueprints can be found in the Major Character section above.