Difference between revisions of "SO:Reticle"

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The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.
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The '''reticle''' is a marker in the centre of the screen which indicates the exact location the player is looking. The type of icon indicates available activation actions such as initiating conversation, opening a container or picking up an item.
  
= Reticle =
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= Where is the Reticle? =
 
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By default the reticle is a single dot at the center of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimize the impact on the view when no function is served.
By default the reticle is a single dot at the centre of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimise the impact on the view when no function is served.
 
  
 
= Contextual Icons =
 
= Contextual Icons =
 
 
Several icons are used to indicate contextual gameplay actions, shown in the following table:
 
Several icons are used to indicate contextual gameplay actions, shown in the following table:
  
<table border="1">
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{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="text-align: center"
  <tr><th>Filename Standard</th>
 
      <th>Explanation</th></tr>
 
  <tr><td><code>SM_NameOfTheMesh_EventualAddition.uasset</code></td>
 
      <td>For Static meshes</td></tr>
 
  <tr><td><code>SK_NameOfTheMesh_EventualAddition.uasset</code></td>
 
      <td>For Skeletal meshes</td></tr>
 
</table>
 
 
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
 
|-
 
|-
! scope="col"|Key
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! scope="col"|Icon
 
! scope="col"|Description
 
! scope="col"|Description
 
|-
 
|-
|<code>Shift</code> (Hold)
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|[[File:hud_reticle_default.png|100px]]
|While holding <code>Shift</code>, switch to '''Front Crawl'''.<br>Releasing <code>Shift</code> to go back to '''Breast Stroke'''.
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|Default (weapon sheathed, no context)
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|-
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|[[File:hud_examine.png|100px]]
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|Examine
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|-
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|[[File:hud_use_take.png|100px]]
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|Use/Activate/Open
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|-
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|[[File:hud_speak.png|100px]]
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|Talk To
 
|-
 
|-
|<code>Shift</code> (Hold) + <code>Up Arrow</code> (Click/Hold)
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|[[File:hud_carry.png|100px]]
|While '''Front Crawl''', Front Crawl Forwards
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|[[SODev:Carryable_Objects|Carry]]
 
|-
 
|-
|<code>Shift</code> (Hold) + <code>Right Arrow</code> (Click/Hold)
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|[[File:hud_steal.png|100pxs]]
|While '''Front Crawl''', Front Crawl to the Right
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|Steal
 
|-
 
|-
|<code>Shift</code> (Hold) + <code>Left Arrow</code> (Click/Hold)
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|[[File:hud_equip.png|100px]]
|While '''Front Crawl''', Front Crawl to the Left
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|Equip
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:SO:Gameplay|R]]
 
[[Category:SO:Gameplay|R]]

Latest revision as of 14:23, 11 June 2020

The reticle is a marker in the centre of the screen which indicates the exact location the player is looking. The type of icon indicates available activation actions such as initiating conversation, opening a container or picking up an item.

Where is the Reticle?

By default the reticle is a single dot at the center of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimize the impact on the view when no function is served.

Contextual Icons

Several icons are used to indicate contextual gameplay actions, shown in the following table:

Icon Description
Hud reticle default.png Default (weapon sheathed, no context)
Hud examine.png Examine
Hud use take.png Use/Activate/Open
Hud speak.png Talk To
Hud carry.png Carry
100pxs Steal
Hud equip.png Equip

The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.

Reticle

By default the reticle is a single dot at the centre of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimise the impact on the view when no function is served.

Contextual Icons

Several icons are used to indicate contextual gameplay actions, shown in the following table:

Filename Standard Explanation
SM_NameOfTheMesh_EventualAddition.uasset For Static meshes
SK_NameOfTheMesh_EventualAddition.uasset For Skeletal meshes
Key Description
Shift (Hold) While holding Shift, switch to Front Crawl.
Releasing Shift to go back to Breast Stroke.
Shift (Hold) + Up Arrow (Click/Hold) While Front Crawl, Front Crawl Forwards
Shift (Hold) + Right Arrow (Click/Hold) While Front Crawl, Front Crawl to the Right
Shift (Hold) + Left Arrow (Click/Hold) While Front Crawl, Front Crawl to the Left