Difference between revisions of "SO:Reticle"
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− | The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item. | + | The '''reticle''' is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item. |
− | = Reticle = | + | = Where is the Reticle? = |
− | + | By default the reticle is a single dot at the center of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimize the impact on the view when no function is served. | |
− | By default the reticle is a single dot at the | ||
= Contextual Icons = | = Contextual Icons = | ||
− | |||
Several icons are used to indicate contextual gameplay actions, shown in the following table: | Several icons are used to indicate contextual gameplay actions, shown in the following table: | ||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" | + | {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="text-align: center" |
|- | |- | ||
! scope="col"|Icon | ! scope="col"|Icon | ||
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|- | |- | ||
|[[File:hud_carry.png|100px]] | |[[File:hud_carry.png|100px]] | ||
− | |Carry | + | |[[SODev:Carryable_Objects|Carry]] |
|- | |- | ||
|[[File:hud_steal.png|100pxs]] | |[[File:hud_steal.png|100pxs]] |
Revision as of 14:18, 11 June 2020
The reticle is a marger in the entire of the screen which indicates the exact location the player is looking, and indicates available activation actions such as initiating conversation, opening a container or picking up an item.
Where is the Reticle?
By default the reticle is a single dot at the center of the screen. This is intended to be a minimalist indication of the look direction, for reference, to minimize the impact on the view when no function is served.
Contextual Icons
Several icons are used to indicate contextual gameplay actions, shown in the following table:
Icon | Description |
---|---|
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Default (weapon sheathed, no context) |
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Examine |
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Use/Activate/Open |
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Talk To |
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Carry |
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Steal |
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Equip |