SO:Quest

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QuestStates

QuestStates are Composite Data Table uassets. These data table help manage and drive individual events that must happen to allow a quest to progress. In order to create a Composite Data Table asset, simply right click in the content browser, hover over Miscellaneous, and left click on Composite Data Table. For more information on Composite Data Tables and how they function and how to synthesize a new one, please read their Unreal Documentation. Every Quest in Althas: Sundered Order have a Composite Data Table that run the events of the quest. Additionally, every quest is individually called upon by the QuestDataTable that contains the Data Tables for each quest (Content ---> Quests).

Quests

Thievery Quest

The Thievery Quest is located [at this point in the game]. A Thief entity approaches a Victim entity, and steals a possession from her. The player is tasked with dealing with the Thief.

How it is supposed to work: Once the player activates a pre-planted trigger, the Thief runs over to the Victim and steals something from her. After the Thief runs off, the Victim seeks out the player and asks them to get her stolen possession(s) back. The player tracks the Thief down and collects the Victims belongings. Upon returning the item(s) to the Victim, the player will receive a monetary reward.

Thievery Quest

QuestStates

QuestStates are Composite Data Table uassets. These data table help manage and drive individual events that must happen to allow a quest to progress. In order to create a Composite Data Table asset, simply right click in the content browser, hover over Miscellaneous, and left click on Composite Data Table. For more information on Composite Data Tables and how they function and how to synthesize a new one, please read their Unreal Documentation. Every Quest in Althas: Sundered Order have a Composite Data Table that run the events of the quest. Additionally, every quest is individually called upon by the QuestDataTable that contains the Data Tables for each quest (Content ---> Quests).

Quests

Thievery Quest

The Thievery Quest is located [at this point in the game]. A Thief entity approaches a Victim entity, and steals a possession from her. The player is tasked with dealing with the Thief.

How it is supposed to work: Once the player activates a pre-planted trigger, the Thief runs over to the Victim and steals something from her. After the Thief runs off, the Victim seeks out the player and asks them to get her stolen possession(s) back. The player tracks the Thief down and collects the Victims belongings. Upon returning the item(s) to the Victim, the player will receive a monetary reward.

Thievery Quest