Difference between revisions of "SO:Quest"

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(Debugging Thief Quest)
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=== Debugging Thief Quest ===
 
=== Debugging Thief Quest ===
* '''All files associated with the Thievery Quest can be found in the Content ---> Quests ---> Thievery Quest Folder'''
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* All files associated with the Thievery Quest can be found in the Content ---> Quests ---> Thievery Quest Folder
  
 
=== Demo Quest ===
 
=== Demo Quest ===

Revision as of 23:47, 3 June 2020

QuestStates

QuestStates are Composite Data Table uassets. These data table help manage and drive individual events that must happen to allow a quest to progress. In order to create a Composite Data Table asset, simply right click in the content browser, hover over Miscellaneous, and left click on Composite Data Table. For more information on Composite Data Tables and how they function and how to synthesize a new one, please read their Unreal Documentation. Every Quest in Althas: Sundered Order have a Composite Data Table that run the events of the quest. Additionally, every quest is individually called upon by the QuestDataTable that contains the Data Tables for each quest (Content ---> Quests).

Quests

Thievery Quest

The Thievery Quest is located [at this point in the game]. A Thief entity approaches a Victim entity, and steals a possession from her. The player is tasked with dealing with the Thief.

How it is supposed to work: Once the player activates a pre-planted trigger, the Thief runs over to the Victim and steals something from her. After the Thief runs off, the Victim seeks out the player and asks them to get her stolen possession(s) back. The player tracks the Thief down and collects the Victims belongings. Upon returning the item(s) to the Victim, the player will receive a monetary reward.

Debugging Thief Quest

  • All files associated with the Thievery Quest can be found in the Content ---> Quests ---> Thievery Quest Folder

Demo Quest

The Demo Quest begins as soon as the player begins the Demo. Bordrand will assist the player in learning the basics of combat under the guise of training to become a Bordrima Guard.

How it is supposed to work: The player is awoken by Bordrand. They exchange some pleasantries before Bordrand takes the player to a combat training ground. Here the player learns to fight, parry, and block, while Bordrand either chides the player or offers words of encouragement. At the end of the tutorial, Bordrand and the player spar, so that the player can get a feel for PVP combat.

Important DemoQuest File Notes

QuestStates

QuestStates are Composite Data Table uassets. These data table help manage and drive individual events that must happen to allow a quest to progress. In order to create a Composite Data Table asset, simply right click in the content browser, hover over Miscellaneous, and left click on Composite Data Table. For more information on Composite Data Tables and how they function and how to synthesize a new one, please read their Unreal Documentation. Every Quest in Althas: Sundered Order have a Composite Data Table that run the events of the quest. Additionally, every quest is individually called upon by the QuestDataTable that contains the Data Tables for each quest (Content ---> Quests).

Quests

Thievery Quest

The Thievery Quest is located [at this point in the game]. A Thief entity approaches a Victim entity, and steals a possession from her. The player is tasked with dealing with the Thief.

How it is supposed to work: Once the player activates a pre-planted trigger, the Thief runs over to the Victim and steals something from her. After the Thief runs off, the Victim seeks out the player and asks them to get her stolen possession(s) back. The player tracks the Thief down and collects the Victims belongings. Upon returning the item(s) to the Victim, the player will receive a monetary reward.

Debugging Thief Quest

  • All files associated with the Thievery Quest can be found in the Content ---> Quests ---> Thievery Quest Folder

Demo Quest

The Demo Quest begins as soon as the player begins the Demo. Bordrand will assist the player in learning the basics of combat under the guise of training to become a Bordrima Guard.

How it is supposed to work: The player is awoken by Bordrand. They exchange some pleasantries before Bordrand takes the player to a combat training ground. Here the player learns to fight, parry, and block, while Bordrand either chides the player or offers words of encouragement. At the end of the tutorial, Bordrand and the player spar, so that the player can get a feel for PVP combat.

Important DemoQuest File Notes