Difference between revisions of "SO:Inventory"

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===Maps (m)===
 
===Maps (m)===
 
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[[Category:SO:Gameplay|I]]

Revision as of 04:07, 10 July 2019

This article will explain how Inventory is supposed to work in The Lays of Althas: Sundered Order.

Inventory consists of the items a Character can collect (and equip in the case of Equipment).

See SODev:Equipment for further details about them.

Basic Overview

Left Side: Main Equipment Submenu, Right Side: Rucksack Submenu

Inventory will be broken up into the following parts:

  • Equipment: Left side of screen. See SODev:Equipment for further details.
  • Rucksack: The main Inventory, generally representative of whatever item is in the Rucksack Equipment slot.
  • Bags: Secondary Inventory space, representative of extra bags in the Belt slots.
  • Keys: Keys that go to certain doors.
  • Notes: Notes, papers and scrolls that the player has collected.
  • Herbs: Various plants that can be gathered. Used in Cooking and Alchemy.
  • Maps: Maps that the player has collected.

The Demo will consist only of Equipment and Rucksack.

Basic Functionality

Left Side: Weapon Equipment Submenu, Right Side: Bags Submenu (incomplete, ignore the design for now)
  • Hover the Mouse over an Item (without clicking on it) in the Rucksack, Bags or Equipment submenus will bring up a "Pop-Up" with information about that item
    • If you are hovering over an item in Rucksack or Bags, and there is an item of the same Class and Subclass equipped in Equipment, then the currently hovered-over item and the equipped item pop-ups both come up, and any comparable data (ex. Weapon Speed, Damage, etc) is either Green (better), Yellow (same) or Red (worse).
  • Left Click on an item and then clicking the o button will rotate the item if its grid size is not square (ex. 1x2, 2x3, etc). Items rotate to either (vertical, with the top of the item upwards) or 45º (horizontal, with the top of the item right-wards).
  • Right Click on an item in Rucksack or Bags will equip it in an open Equipment slot (if no other item is equipped there).
    • The Main/Weapon Equipment Submenu will be switched to automatically if the Item is equipped with right-click.
      • Example: You currently have the Main Equipment Submenu and the Rucksack Submenu opened in Inventory, and Sidearm Slot 2 is open. You right-click a Sword in Rucksack: the Weapon Equipment Submenu is switched to and the Sword is moved to Sidearm Slot 2.

Equipment

See SODev:Equipment for further details.

Tabs

On the top-left of the Inventory screen, you will notice several tabs.

Rucksack (r)

Press r, or click the Rucksack tab, to open this tab in Inventory.

The Rucksack is your "Main Inventory" space. The Rucksack grid space varies depending on what the Character has equipped:

  • If the Character does not have Clothing nor Backpack equipped, then Rucksack grid space will be empty.
  • If the Character does have Clothing equipped, but not a Backpack equipped, then Rucksack grid space starts at 4x6.
  • If the Character does not have Clothing equipped, but does have a Backpack equipped, then Rucksack grid space will at least be 3x6 and at most be 6x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.
  • If the Character does have Clothing and Backpack equipped, then Rucksack grid space will at least be 7x6 and at most be 10x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.

Bags (b)

[WIP]

Coins (c)

[WIP]

Keys (k)

[WIP]

Notes (n)

[WIP]

Herbs (h)

[WIP]

Maps (m)

[WIP]

This article will explain how Inventory is supposed to work in The Lays of Althas: Sundered Order.

Inventory consists of the items a Character can collect (and equip in the case of Equipment).

See SODev:Equipment for further details about them.

Basic Overview

Left Side: Main Equipment Submenu, Right Side: Rucksack Submenu

Inventory will be broken up into the following parts:

  • Equipment: Left side of screen. See SODev:Equipment for further details.
  • Rucksack: The main Inventory, generally representative of whatever item is in the Rucksack Equipment slot.
  • Bags: Secondary Inventory space, representative of extra bags in the Belt slots.
  • Keys: Keys that go to certain doors.
  • Notes: Notes, papers and scrolls that the player has collected.
  • Herbs: Various plants that can be gathered. Used in Cooking and Alchemy.
  • Maps: Maps that the player has collected.

The Demo will consist only of Equipment and Rucksack.

Basic Functionality

Left Side: Weapon Equipment Submenu, Right Side: Bags Submenu (incomplete, ignore the design for now)
  • Hover the Mouse over an Item (without clicking on it) in the Rucksack, Bags or Equipment submenus will bring up a "Pop-Up" with information about that item
    • If you are hovering over an item in Rucksack or Bags, and there is an item of the same Class and Subclass equipped in Equipment, then the currently hovered-over item and the equipped item pop-ups both come up, and any comparable data (ex. Weapon Speed, Damage, etc) is either Green (better), Yellow (same) or Red (worse).
  • Left Click on an item and then clicking the o button will rotate the item if its grid size is not square (ex. 1x2, 2x3, etc). Items rotate to either (vertical, with the top of the item upwards) or 45º (horizontal, with the top of the item right-wards).
  • Right Click on an item in Rucksack or Bags will equip it in an open Equipment slot (if no other item is equipped there).
    • The Main/Weapon Equipment Submenu will be switched to automatically if the Item is equipped with right-click.
      • Example: You currently have the Main Equipment Submenu and the Rucksack Submenu opened in Inventory, and Sidearm Slot 2 is open. You right-click a Sword in Rucksack: the Weapon Equipment Submenu is switched to and the Sword is moved to Sidearm Slot 2.

Equipment

See SODev:Equipment for further details.

Tabs

On the top-left of the Inventory screen, you will notice several tabs.

Rucksack (r)

Press r, or click the Rucksack tab, to open this tab in Inventory.

The Rucksack is your "Main Inventory" space. The Rucksack grid space varies depending on what the Character has equipped:

  • If the Character does not have Clothing nor Backpack equipped, then Rucksack grid space will be empty.
  • If the Character does have Clothing equipped, but not a Backpack equipped, then Rucksack grid space starts at 4x6.
  • If the Character does not have Clothing equipped, but does have a Backpack equipped, then Rucksack grid space will at least be 3x6 and at most be 6x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.
  • If the Character does have Clothing and Backpack equipped, then Rucksack grid space will at least be 7x6 and at most be 10x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.

Bags (b)

[WIP]

Coins (c)

[WIP]

Keys (k)

[WIP]

Notes (n)

[WIP]

Herbs (h)

[WIP]

Maps (m)

[WIP]