Difference between revisions of "SO:Inventory"

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(Basic Explanation)
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==Basic Overview==
 
==Basic Overview==
[[File:InventoryMenu.jpg|500px|thumb|right|Current Inventory Menu UI.]]
+
[[File:InventoryUI_MainEquipment.png|500px|thumb|right|'''Left Side:''' Main Equipment Menu, '''Right Side:''' Rucksack Menu]]
 
Inventory will be broken up into the following parts:
 
Inventory will be broken up into the following parts:
 
* '''Equipment:''' Left side of screen. See [[SODev:Equipment]] for further details.
 
* '''Equipment:''' Left side of screen. See [[SODev:Equipment]] for further details.
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==Equipment==
 
==Equipment==
 +
[[File:InventoryUI_WeaponsEquipment.png|500px|thumb|right|'''Left Side:''' Weapon Equipment Menu, '''Right Side:''' Bags Menu]]
 
See [[SODev:Equipment]] for further details.
 
See [[SODev:Equipment]] for further details.
  

Revision as of 04:44, 26 June 2019

This article will explain how Inventory is supposed to work in The Lays of Althas: Sundered Order.

Inventory consists of the items a Character can collect (and equip in the case of Equipment).

See SODev:Equipment for further details about them.

Basic Overview

Left Side: Main Equipment Menu, Right Side: Rucksack Menu

Inventory will be broken up into the following parts:

  • Equipment: Left side of screen. See SODev:Equipment for further details.
  • Rucksack: The main Inventory, generally representative of whatever item is in the Rucksack Equipment slot.
  • Bags: Secondary Inventory space, representative of extra bags in the Belt slots.
  • Keys: Keys that go to certain doors.
  • Notes: Notes, papers and scrolls that the player has collected.
  • Herbs: Various plants that can be gathered. Used in Cooking and Alchemy.
  • Maps: Maps that the player has collected.

The Demo will consist only of Equipment and Rucksack.

Equipment

Left Side: Weapon Equipment Menu, Right Side: Bags Menu

See SODev:Equipment for further details.

Tabs

On the top-left of the Inventory screen, you will notice several tabs.

Rucksack (r)

Press r, or click the Rucksack tab, to open this tab in Inventory.

The Rucksack is your "Main Inventory" space. The Rucksack grid space varies depending on what the Character has equipped:

  • If the Character does not have Clothing nor Backpack equipped, then Rucksack grid space will be empty.
  • If the Character does have Clothing equipped, but not a Backpack equipped, then Rucksack grid space starts at 4x6.
  • If the Character does not have Clothing equipped, but does have a Backpack equipped, then Rucksack grid space will at least be 3x6 and at most be 6x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.
  • If the Character does have Clothing and Backpack equipped, then Rucksack grid space will at least be 7x6 and at most be 10x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.

Bags (b)

[WIP]

Coins (c)

[WIP]

Keys (k)

[WIP]

Notes (n)

[WIP]

Herbs (h)

[WIP]

Maps (m)

[WIP]

This article will explain how Inventory is supposed to work in The Lays of Althas: Sundered Order.

Inventory consists of the items a Character can collect (and equip in the case of Equipment).

See SODev:Equipment for further details about them.

Basic Overview

Current Inventory Menu UI.

Inventory will be broken up into the following parts:

  • Equipment: Left side of screen. See SODev:Equipment for further details.
  • Rucksack: The main Inventory, generally representative of whatever item is in the Rucksack Equipment slot.
  • Bags: Secondary Inventory space, representative of extra bags in the Belt slots.
  • Keys: Keys that go to certain doors.
  • Notes: Notes, papers and scrolls that the player has collected.
  • Herbs: Various plants that can be gathered. Used in Cooking and Alchemy.
  • Maps: Maps that the player has collected.

The Demo will consist only of Equipment and Rucksack.

Equipment

See SODev:Equipment for further details.

Tabs

On the top-left of the Inventory screen, you will notice several tabs.

Rucksack (r)

Press r, or click the Rucksack tab, to open this tab in Inventory.

The Rucksack is your "Main Inventory" space. The Rucksack grid space varies depending on what the Character has equipped:

  • If the Character does not have Clothing nor Backpack equipped, then Rucksack grid space will be empty.
  • If the Character does have Clothing equipped, but not a Backpack equipped, then Rucksack grid space starts at 4x6.
  • If the Character does not have Clothing equipped, but does have a Backpack equipped, then Rucksack grid space will at least be 3x6 and at most be 6x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.
  • If the Character does have Clothing and Backpack equipped, then Rucksack grid space will at least be 7x6 and at most be 10x6 (depending on the Backsack).
    • If a Backpack is unequipped, the contents of what was in the Backpack should stay with it.

Bags (b)

[WIP]

Coins (c)

[WIP]

Keys (k)

[WIP]

Notes (n)

[WIP]

Herbs (h)

[WIP]

Maps (m)

[WIP]