News

Dev Blog #10: To A Happy And Epic New Year In ‘17

Hello Fans, You didn’t think we’d begin the 2017 in a prolonged silence, did you? Because I assure you, we have a lot in store. But first, we want to address the elephant in the room: yes, we’ve been quiet throughout most of summer and fall 2016. While some...

Dev Blog #9: Inventory UI Explained

  Enjoyed the IndieDb update, but confused as to what you’re looking at or how it will all work? Or maybe you just want to know a bit more?  Well, we’re here to explain!   The left side of the Inventory menu is the different, planned Equipment slots for...

Dev Blog #8: Communication Revisited

Team Organization, Part 2: Communication Revised I want to apologize for the silence. There’s been some re-organization of the team over the last couple weeks. We’re good now: expect our previous weekly Blog updates. Anyways, on with a Blog post that probably interests developers more than fans (yay)! If...

Dev Blog #7: Photography for Faesholt

Howdy! Dan again. On top of the technical mumbo-jumbo I generally do, my day-job as a photographer/extreme sports bum tends to leak over into Althas. Since I get around a lot I tend to collect a great many “scrap” photos, however, these make perfect reference photos for the artists,...

Dev Blog #6: Animation

Hello there, Dan Lenartowicz here (aka MEB). For those who don’t already know me, I’m the Technical Lead for Epoch Games, which basically means I oversee and fettle everything behind-the-scenes. I also dabble a bit with animation and modelling but we don’t speak about that too often, however today we...

Dev Blog #5: Timed Quests

Hello this is Matt again, Co-leader of Epoch Games. Quests are certainly important in RPGs, and at Epoch Games, we’ve been thinking a lot about them. In The Lays of Althas: Sundered Order, we want the player to have a wide variety of quests. For this post, let’s talk...